Thursday, October 1, 2015

Riki


Melee - Carry - Escape – Disabler
Intelligence : 14 + 1.30
Agility : 34 + 2.90
Strength : 17 + 2.00
Damage : 4 – 8
Movespeed : 290
Armor : 5.76

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Smoke Screen
Throws down a smoke bomb, silencing enemies, causing causing them to miss most attacks, as well as slowing movement and turn speed.






MANA COST: 75/80/85/90
COOLDOWN: 11

ABILITY: POINT TARGET
PIERCES SPELL IMMUNITY: NO
RADIUS: 250 / 275 / 300 / 325
MISS RATE: 40% / 50% / 60% / 70%
MOVEMENT SLOW: 25% / 25% / 25% / 25%
TURN SLOW: 30%
DURATION: 6
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Permanent Invisibility
Riki fades into the shadows, becoming invisible and gaining additional health regeneration. If Riki attacks an enemy, he will become visible.






COOLDOWN: 8/6/4/2

ABILITY: PASSIVE
FADE DELAY: 8 / 6 / 4 / 2
INVIS HEALTH REGEN: 6 / 8 / 10 / 12
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Backstab
If Riki attacks from behind, bonus damage is applied based on his current agility.








ABILITY: PASSIVE
DAMAGE TYPE: 
PHYSICAL
PIERCES SPELL IMMUNITY: YES

AGI DAMAGE MULT: 0.5 / 0.75 / 1 / 1.25
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Blink Strike

Teleports behind the target unit, striking for bonus damage if it is an enemy. Blink Strike charges restore every 35 seconds.







MANA COST: 40

ABILITY: UNIT TARGET
DAMAGE TYPE: MAGICAL
PIERCES SPELL IMMUNITY:
 YES

RANGE: 800
BONUS DAMAGE: 40 / 70 / 100
MAX CHARGES: 4 / 5 / 6
CHARGE RESTORE TIME: 35

Rubick



Ranged - Support - Disabler – Nuker
Intelligence : 27 + 2.40
Agility : 14 + 1.60
Strength : 19 + 1.50
Damage : 17 – 27
Movespeed : 290
Armor : 0.96


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Telekinesis
Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.





MANA COST: 120/120/120/120
COOLDOWN: 22

ABILITY: UNIT TARGET
AFFECTS: ENEMY UNITS
PIERCES SPELL IMMUNITY: NO
LIFT DURATION: 1.5 / 1.75 / 2 / 2.25
STUN DURATION: 1 / 1.25 / 1.5 / 1.75
IMPACT RADIUS: 325 / 325 / 325 / 325
CAST RANGE: 550 / 575 / 600 / 625
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Telekinesis Land
Chooses the location the target will land when Telekinesis finishes.







ABILITY: POINT TARGET
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Fade Bolt
Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.





MANA COST: 120/130/140/150
COOLDOWN: 16/14/12/10

ABILITY: UNIT TARGET
AFFECTS: ENEMY UNITS
DAMAGE TYPE: MAGICAL
PIERCES SPELL IMMUNITY: NO
DAMAGE: 70 / 140 / 210 / 280
JUMP REDUCTION: 4% / 4% / 4% / 4%
HERO DAMAGE REDUCTION: 14 / 20 / 26 / 32
CREEP DAMAGE REDUCTION: 7 / 10 / 13 / 16
DEBUFF DURATION: 10 / 10 / 10 / 10
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Null Field
Rubick's mastery of the arcane protects nearby allies against weaker magics, granting them magic resistance.






ABILITY: PASSIVE
MAGIC RESISTANCE: 5% / 10% / 15% / 20%
RADIUS: 900 / 900 / 900 / 900
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Spell Steal
Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies. Upgradable by Aghanim's Scepter.




MANA COST: 25/25/25
COOLDOWN: 20/18/16

ABILITY: UNIT TARGET
AFFECTS: ENEMY HEROES
PIERCES SPELL IMMUNITY: 
YES
DURATION: 180 / 240 / 300
SCEPTER COOLDOWN: 2

Sand King



Melee - Initiator - Disabler - Nuker - Escape – Jungler
Intelligence : 16 + 1.80
Agility : 19 + 2.10
Strength : 18 + 2.60
Damage : 25 – 41
Movespeed : 300
Armor : 2.66

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Borrowstrike
Sand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces.







MANA COST: 110/120/130/140
COOLDOWN: 11

ABILITY: UNIT TARGET, POINT TARGET
AFFECTS: ENEMY UNITS
DAMAGE TYPE: MAGICAL
PIERCES SPELL IMMUNITY: NO
DAMAGE: 100 / 160 / 220 / 280
STUN DURATION: 2.17
RANGE: 350 / 450 / 550 / 650
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Sand Storm
CHANNELED - Sand King creates a fearsome sandstorm that damages enemy units while hiding him from vision. The invisibility remains for a short duration after the sandstorm ends.





MANA COST: 60/50/40/30
COOLDOWN: 40/30/20/10

ABILITY: NO TARGET, CHANNELED
DAMAGE TYPE: MAGICAL
PIERCES SPELL IMMUNITY: NO
DAMAGE: 25 / 50 / 75 / 100
INVISIBILITY DELAY: 1.5
RADIUS: 525
DURATION: 20 / 40 / 60 / 80
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Caustic Finale
Sand King's attacks inject a venom that causes enemy units to violently explode when its timer expires, or when the unit dies, damaging and slowing nearby enemies. Deals 50% damage if its timer expires. Caustic Finale is a Unique Attack Modifier, and does not stack with other Unique Attack Modifier.




ABILITY: PASSIVE
DAMAGE TYPE: MAGICAL
PIERCES SPELL IMMUNITY: NO
EXPLODE RADIUS: 400
EXPLODE DEATH DAMAGE: 90 / 130 / 170 / 220
EXPLODE TIMER DAMAGE: 45 / 65 / 85 / 110
EXPLODE TIMER: 6
MOVE SLOW: 25%
SLOW DURATION: 3
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Epicenter
CHANNELED - After channeling for 2 seconds, Sand King sends a disturbance into the earth, causing it to shudder violently. All enemies caught within range will take damage and become slowed. Each subsequent pulse increases the radius of damage dealt. Upgradable by Aghanim's Scepter.




MANA COST: 175/250/325
COOLDOWN: 140/120/100

ABILITY: NO TARGET, CHANNELED
DAMAGE TYPE: MAGICAL
PIERCES SPELL IMMUNITY: NO
PULSES: 6 / 8 / 10
DAMAGE PER PULSE: 110 / 110 / 110
MOVEMENT SLOW: 30% / 30% / 30%
ATTACK SLOW: 30
SLOW DURATION: 3
SCEPTER PULSES: 8 / 10 / 12
SCEPTER COOLDOWN: 120 / 100 / 80