Melee - Initiator - Disabler - Nuker - Escape – Jungler
Intelligence : 16 + 1.80
Agility : 19 + 2.10
Strength : 18 + 2.60
Damage : 25 – 41
Movespeed : 300
Armor : 2.66
Intelligence : 16 + 1.80
Agility : 19 + 2.10
Strength : 18 + 2.60
Damage : 25 – 41
Movespeed : 300
Armor : 2.66
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Sand King burrows into the ground and tunnels forward,
damaging and stunning enemy units above him as he resurfaces.
MANA COST: 110/120/130/140
COOLDOWN: 11
ABILITY: UNIT TARGET, POINT TARGET
AFFECTS: ENEMY UNITS
DAMAGE TYPE: MAGICAL
PIERCES SPELL IMMUNITY: NO
AFFECTS: ENEMY UNITS
DAMAGE TYPE: MAGICAL
PIERCES SPELL IMMUNITY: NO
DAMAGE: 100 / 160 / 220 / 280
STUN DURATION: 2.17
RANGE: 350 / 450 / 550 / 650
STUN DURATION: 2.17
RANGE: 350 / 450 / 550 / 650
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Sand Storm
CHANNELED - Sand King creates a fearsome sandstorm that
damages enemy units while hiding him from vision. The invisibility remains for
a short duration after the sandstorm ends.
MANA COST: 60/50/40/30
COOLDOWN: 40/30/20/10
ABILITY: NO TARGET, CHANNELED
DAMAGE TYPE: MAGICAL
PIERCES SPELL IMMUNITY: NO
DAMAGE: 25 / 50 / 75 / 100
INVISIBILITY DELAY: 1.5
RADIUS: 525
DURATION: 20 / 40 / 60 / 80
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Caustic Finale
Sand King's attacks inject a venom that causes enemy units
to violently explode when its timer expires, or when the unit dies, damaging
and slowing nearby enemies. Deals 50% damage if its timer expires. Caustic
Finale is a Unique Attack Modifier, and does not stack with other Unique Attack
Modifier.
ABILITY: PASSIVE
DAMAGE TYPE: MAGICAL
PIERCES SPELL IMMUNITY: NO
DAMAGE TYPE: MAGICAL
PIERCES SPELL IMMUNITY: NO
EXPLODE RADIUS: 400
EXPLODE DEATH DAMAGE: 90 / 130 / 170 / 220
EXPLODE TIMER DAMAGE: 45 / 65 / 85 / 110
EXPLODE TIMER: 6
MOVE SLOW: 25%
SLOW DURATION: 3
EXPLODE DEATH DAMAGE: 90 / 130 / 170 / 220
EXPLODE TIMER DAMAGE: 45 / 65 / 85 / 110
EXPLODE TIMER: 6
MOVE SLOW: 25%
SLOW DURATION: 3
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Epicenter
CHANNELED - After channeling for 2 seconds, Sand King sends
a disturbance into the earth, causing it to shudder violently. All enemies
caught within range will take damage and become slowed. Each subsequent pulse
increases the radius of damage dealt. Upgradable by Aghanim's Scepter.
MANA COST: 175/250/325
COOLDOWN: 140/120/100
ABILITY: NO TARGET, CHANNELED
DAMAGE TYPE: MAGICAL
PIERCES SPELL IMMUNITY: NO
PIERCES SPELL IMMUNITY: NO
PULSES: 6 / 8 / 10
DAMAGE PER PULSE: 110 / 110 / 110
MOVEMENT SLOW: 30% / 30% / 30%
ATTACK SLOW: 30
SLOW DURATION: 3
SCEPTER PULSES: 8 / 10 / 12
SCEPTER COOLDOWN: 120 / 100 / 80
DAMAGE PER PULSE: 110 / 110 / 110
MOVEMENT SLOW: 30% / 30% / 30%
ATTACK SLOW: 30
SLOW DURATION: 3
SCEPTER PULSES: 8 / 10 / 12
SCEPTER COOLDOWN: 120 / 100 / 80
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