Sunday, September 20, 2015

Shadow Demon

Ranged - Support - Disabler - Initiator – Nuker
Intelligence : 23 + 2.70
Agility : 18 + 2.20
Strength : 17 + 1.90
Damage : 27 – 31
Movespeed : 295
Armor : 2.52


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Disruption
Banishes the targeted unit from the battlefield for a short duration. Upon returning, two illusions of the banished unit are created under Shadow Demon's control.





MANA COST: 120/120/120/120
COOLDOWN: 25/22/19/16

ABILITY: UNIT TARGET
PIERCES SPELL IMMUNITY: NO
BANISH DURATION: 2.5 / 2.5 / 2.5 / 2.5
ILLUSION DURATION: 5 / 6 / 7 / 8
ILLUSION DAMAGE: 30% / 40% / 50% / 60%
ILLUSION DAMAGE TAKEN: 150% / 150% / 150% / 150%
_________________________________________________________________________________

Soul Catcher
Curses a random enemy in an area to take increased damage. Units under the effect of Disruption can still be affected by Soul Catcher.





MANA COST: 50/60/70/80
COOLDOWN: 13

ABILITY: POINT TARGET
DAMAGE TYPE: PURE
PIERCES SPELL IMMUNITY: NO
BONUS DAMAGE: 20% / 30% / 40% / 50%
RADIUS: 450 / 450 / 450 / 450
DURATION: 12 / 12 / 12 / 12
_________________________________________________________________________________

Shadow Poison
Deals damage in a line, and afflicts enemy units with a poison effect. The poison deals 1/2/4/8/16 times the stack damage based on the number of stacks on the target, up to 5 stacks. Additional stacks cause 50 damage each. This deferred damage is dealt when Shadow Poison's duration is expired, or the Release sub-ability is used.



MANA COST: 40
COOLDOWN: 2.75

ABILITY: POINT TARGET
DAMAGE TYPE: MAGICAL
PIERCES SPELL IMMUNITY: NO
DAMAGE: 50 / 50 / 50 / 50
STACK DAMAGE: 20 / 35 / 50 / 65
MAX STACKS TO MULTIPLY: 5
RADIUS: 190
DURATION: 10 / 10 / 10 / 10
_________________________________________________________________________________

Shadow Poison Release
Releases the poison to do damage on all affected enemies. Units under the effect of Disruption can still be affected by Shadow Poison.






COOLDOWN: 1

ABILITY: NO TARGET
 _________________________________________________________________________________

Demonic Purge
Purges the target enemy unit, removing positive buffs, and slowing the target for the duration. The unit slowly regains its speed until the end of the duration, upon which damage is dealt. Units under the effect of Disruption can still be affected by Demonic Purge. Upgradable with Aghanim's Scepter.




MANA COST: 200/200/200
COOLDOWN: 50

ABILITY: UNIT TARGET
AFFECTS: ENEMY UNITS
DAMAGE TYPE: MAGICAL
PIERCES SPELL IMMUNITY: 
YES
DAMAGE: 200 / 300 / 400
DURATION: 5 / 5 / 5
SCEPTER CHARGE RESTORE TIME: 40

Friday, September 18, 2015

Shadow Fiend


Ranged - Carry – Nuker
Intelligence : 18 + 2.00
Agility : 20 + 2.90
Strength : 15 + 2.00
Damage : 15 – 21
Movespeed : 305
Armor : 1.8

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Shadowraze
Shadow Fiend razes the area in front of him, dealing damage to enemy units in an area.






MANA COST: 75/75/75/75
COOLDOWN: 10

ABILITY: NO TARGET
DAMAGE TYPE: MAGICAL
PIERCES SPELL IMMUNITY: NO
DAMAGE: 100 / 175 / 250 / 325
RANGE: 200
_________________________________________________________________________________

Necromastery
Shadow Fiend steals the soul from units he kills, gaining bonus damage. If the killed unit is a hero, he gains 12 souls. On death, he releases half of them from bondage.





ABILITY: PASSIVE
DAMAGE PER SOUL: 2
MAX SOULS: 15 / 22 / 29 / 36
_________________________________________________________________________________

Presence of the Dark Lord
Shadow Fiend's presence reduces the armor of nearby enemies.







ABILITY: PASSIVE, AURA
AFFECTS: ENEMIES
PIERCES SPELL IMMUNITY: 
YES
REDUCTION: 3 / 4 / 5 / 6
RADIUS: 900
_________________________________________________________________________________

Requiem of Souls
Shadow Fiend gathers his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will have its movement speed and attack damage reduced. Lines of energy are created for every 2 souls captured through Necromastery. Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.



MANA COST: 150/175/200
COOLDOWN: 120/110/100

ABILITY: NO TARGET
DAMAGE TYPE: MAGICAL
PIERCES SPELL IMMUNITY: 
YES
DAMAGE: 80 / 120 / 160
CAST DELAY: 1.67
MOVEMENT REDUCTION: 25%
DAMAGE REDUCTION: 50%
REDUCTION DURATION: 5

Thursday, September 17, 2015

Shadow Shaman

Ranged - Support - Pusher - Disabler - Nuker – Initiator
Intelligence : 21 + 3.00
Agility : 16 + 1.60
Strength : 21 + 1.80
Damage : 26 – 33
Movespeed : 285
Armor : 1.24

_________________________________________________________________________________

Ether Shock
Creates a cone of ethereal energy that strikes multiple enemy units.







MANA COST: 95/105/135/160
COOLDOWN: 8

ABILITY: UNIT TARGET
AFFECTS: ENEMY UNITS
DAMAGE TYPE: MAGICAL
PIERCES SPELL IMMUNITY: NO
TARGETS: 1 / 3 / 5 / 7
DAMAGE: 140 / 200 / 260 / 320
_________________________________________________________________________________

Hex
Transforms an enemy unit into a harmless creature, disabling their attacks and abilities.





MANA COST: 110/140/170/200
COOLDOWN: 13

ABILITY: UNIT TARGET
AFFECTS: ENEMY UNITS
PIERCES SPELL IMMUNITY: NO
DURATION: 1.25 / 2 / 2.75 / 3.5
_________________________________________________________________________________

Shackles
CHANNELED - Magically binds an enemy unit so that it cannot move or attack, while dealing damage over time.






MANA COST: 140/150/160/170
COOLDOWN: 16

ABILITY: CHANNELED, UNIT TARGET
AFFECTS: ENEMY UNITS
DAMAGE TYPE: MAGICAL
PIERCES SPELL IMMUNITY: NO
DAMAGE: 40 / 40 / 40 / 40
CHANNEL DURATION: 2.75 / 3.5 / 4.25 / 5
_________________________________________________________________________________

Mass Serpent Ward
Summons 10 serpent wards to attack enemy units and structures. The wards are immune to magic, and have a small area of splash damage that increases per level. Upgradable by Aghanim's Scepter.





MANA COST: 200/350/600
COOLDOWN: 120

ABILITY: POINT TARGET
DAMAGE TYPE: PHYSICAL
PIERCES SPELL IMMUNITY: YES
ATTACK DAMAGE: 45 / 60 / 75
DURATION: 45 / 45 / 45
SCEPTER ATTACK DAMAGE: 90 / 110 / 130

Silencer

Ranged - Carry - Support - Disabler - Initiator – Nuker
Intelligence : 27 + 2.50
Agility : 16 + 3.00
Strength : 17 + 2.20
Damage : 16 – 30
Movespeed : 295
Armor : 1.24

_________________________________________________________________________________

Curse of the Silent
Curses the target area, causing enemy Heroes to take damage and lose mana until they cast a spell.





MANA COST: 75/95/115/135
COOLDOWN: 20/16/12/8

ABILITY: POINT TARGET
DAMAGE TYPE: MAGICAL
PIERCES SPELL IMMUNITY: NO
MANA LOSS: 8 / 16 / 24 / 32
DAMAGE: 20 / 35 / 50 / 65
RADIUS: 350 / 350 / 350 / 350
DURATION: 6
_________________________________________________________________________________

Glaives of Wisdom
Silencer enchants his glaives with his wisdom, dealing additional damage based on his Intelligence. Glaives of Wisdom is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers.




MANA COST: 15/15/15/15

ABILITY: AUTO-CAST, UNIT TARGET
AFFECTS: ENEMY UNITS
DAMAGE TYPE: 
PURE
PIERCES SPELL IMMUNITY: NO
INT TO DAMAGE: 30% / 50% / 70% / 90%
_________________________________________________________________________________

Last Word
Enchants a target, causing them to be damaged, silenced, and their movement speed slowed if they cast a spell or if the enchantment timer expires.





MANA COST: 115
COOLDOWN: 30/24/18/12

ABILITY: UNIT TARGET
AFFECTS: ENEMY UNITS
DAMAGE TYPE: MAGICAL
PIERCES SPELL IMMUNITY: NO
DAMAGE: 150 / 200 / 250 / 300
ENEMY CAST TIMER: 4
MOVE SLOW: 14% / 16% / 18% / 20%
SILENCE/SLOW DURATION: 3 / 4 / 5 / 6
_________________________________________________________________________________

Global Silence
Silencer stops all sound, preventing enemy heroes and units on the map from casting spells. Upgradable by Aghanim's Scepter.





MANA COST: 250/375/500
COOLDOWN: 130

ABILITY: NO TARGET
PIERCES SPELL IMMUNITY: YES
DURATION: 4 / 5 / 6

Skywrath Mage

Ranged - Support - Nuker – Disabler
Intelligence : 27 + 3.60
Agility : 13 + 0.80
Strength : 19 + 1.50
Damage : 12 – 22
Movespeed : 325
Armor : -0.18


_________________________________________________________________________________

Arcane Bolt
Skywrath Mage launches a slow-moving bolt of arcane magic, dealing damage to an enemy unit based on Skywrath Mage's intelligence.






MANA COST: 70/70/70/70
COOLDOWN: 5/4/3/2

ABILITY: UNIT TARGET
AFFECTS: ENEMY UNITS
DAMAGE TYPE: MAGICAL
PIERCES SPELL IMMUNITY: NO
BASE DAMAGE: 60 / 80 / 100 / 120
INT DAMAGE MULTIPLIER: 1.6
_________________________________________________________________________________

Concussive Shot
Skywrath Mage sets off a long range shot that hits the closest hero within a long range. Upon impact, it deals damage and slows in an area of effect.






MANA COST: 110/110/110/110
COOLDOWN: 20/18/16/14

ABILITY: NO TARGET
DAMAGE TYPE: MAGICAL
PIERCES SPELL IMMUNITY: NO
SHOT RANGE: 1600
DAMAGE RADIUS: 200
DAMAGE: 60 / 120 / 180 / 240
SLOW DURATION: 4
SLOW: 30% / 35% / 40% / 45%
_________________________________________________________________________________

Ancient Seal
Skywrath Mage seals the targeted unit with an ancient rune, silencing it and causing it to take additional damage from spells.






MANA COST: 80/90/100/110
COOLDOWN: 14

ABILITY: UNIT TARGET
AFFECTS: ENEMY UNITS
PIERCES SPELL IMMUNITY: NO
INCREASED MAGIC DAMAGE: 30% / 35% / 40% / 45%
DURATION: 3 / 4 / 5 / 6
_________________________________________________________________________________

Mystic Flare
Skywrath Mage uses his ultimate magical ability to conjure a precise and violent mystical field that lays waste to his adversaries. Deals massive damage distributed evenly among any Heroes in the area over 2.4 seconds. Upgradable by Aghanim's Scepter.




MANA COST: 350/575/800
COOLDOWN: 60/40/20

ABILITY: POINT TARGET
DAMAGE TYPE: MAGICAL
PIERCES SPELL IMMUNITY: NO
RADIUS: 170
DURATION: 2.4
DAMAGE: 600 / 1000 / 1400
SCEPTER COOLDOWN: 20 / 10 / 0

Wednesday, September 16, 2015

Slardar

Melee - Carry - Durable - Initiator - Disabler – Escape
Intelligence : 15 + 1.50
Agility : 17 + 2.40
Strength : 21 + 2.80
Damage : 30 – 38
Movespeed : 300
Armor : 5.38


_________________________________________________________________________________

Sprint
Slardar moves significantly faster, but takes bonus damage.







COOLDOWN: 23

ABILITY: NO TARGET
ADDITIONAL DAMAGE: 15%
BONUS SPEED: 20% / 28% / 36% / 44%
DURATION: 16
_________________________________________________________________________________

Slithereen Crush
Slams the ground, stunning and damaging nearby enemy land units. After the stun, the affected units are slowed.






MANA COST: 80/95/105/115
COOLDOWN: 8

ABILITY: NO TARGET
DAMAGE TYPE: PHYSICAL
PIERCES SPELL IMMUNITY: NO
DAMAGE: 75 / 125 / 175 / 225
RADIUS: 350
MOVEMENT SLOW: 20%
ATTACK SLOW: 20
SLOW DURATION: 2
STUN DURATION: 1.6 / 1.9 / 2.2 / 2.5
_________________________________________________________________________________

Bash
Grants a chance that an attack will do bonus damage and stun an enemy. The duration is doubled against creeps.






ABILITY: PASSIVE
DAMAGE TYPE: 
PHYSICAL
PIERCES SPELL IMMUNITY: YES
CHANCE: 10% / 15% / 20% / 25%
BONUS DAMAGE: 60 / 80 / 100 / 120
DURATION: 1
_________________________________________________________________________________

Amplify Damage
Reduces enemy armor to amplify physical damage and provides True Sight of the targeted unit, revealing invisibility.






MANA COST: 25/25/25
COOLDOWN: 5

ABILITY: UNIT TARGET
AFFECTS: ENEMY UNITS
PIERCES SPELL IMMUNITY:
 YES
ARMOR REDUCTION: 10 / 15 / 20
DURATION: 25 / 25 / 25

Slark

Melee - Carry - Escape - Disabler - Nuker
Intelligence : 16 + 1.90
Agility : 21 + 1.50
Strength : 21 + 1.80
Damage : 33 – 41
Movespeed : 305
Armor : 1.94

_________________________________________________________________________________

Dark Pact
After a short delay, Slark sacrifices some of his life blood, purging most negative debuffs and dealing damage to enemy units around him and to himself. Slark only takes 50% of the damage.





MANA COST: 55/50/45/40
COOLDOWN: 9/8/7/6

ABILITY: NO TARGET
DAMAGE TYPE: MAGICAL
PIERCES SPELL IMMUNITY: NO
DELAY: 1.5
RADIUS: 325
DAMAGE: 75 / 150 / 225 / 300
_________________________________________________________________________________

Pounce
Slark leaps forward, grabbing the first hero he connects with. That unit takes damage and is leashed to Slark, and can only move a limited distance away from Slark's landing position.





MANA COST: 75/75/75/75
COOLDOWN: 20/16/12/8

ABILITY: NO TARGET
DAMAGE TYPE: MAGICAL
PIERCES SPELL IMMUNITY: NO
DISTANCE: 700
POUNCE DAMAGE: 50 / 100 / 150 / 200
LEASH DURATION: 3.5
LEASH RADIUS: 325
_________________________________________________________________________________

Essence Shift
Slark steals the life essence of enemy heroes with his attacks, draining each of their attributes and converting them to bonus Agility.






ABILITY: PASSIVE
PIERCES SPELL IMMUNITY: 
YES
AGILITY GAINED: 3
ALL ATTRIBUTE LOSS: 1
DURATION: 15 / 30 / 60 / 120
_________________________________________________________________________________

Shadow Dance
When used, Slark hides himself in a cloud of shadows, becoming immune to detection. Attacking, casting spells, and using items will not reveal Slark. Passively, when not visible to the enemy team, Slark gains bonus movement speed and health regeneration.




MANA COST: 120/120/120
COOLDOWN: 60

ABILITY: NO TARGET
DURATION: 4
BONUS MOVEMENT SPEED: 30% / 35% / 40%
HEALTH GAINED PER SECOND: 3% / 5% / 7%

Sniper

Ranged - Carry - Nuker
Intelligence : 15 + 2.60
Agility : 21 + 2.50
Strength : 16 + 1.70
Damage : 15 – 21
Movespeed : 290
Armor : 1.94

_________________________________________________________________________________

Shrapnel
Consumes a charge to launch a ball of shrapnel that showers the target area in explosive pellets. Enemies are subject to damage and slowed movement. Reveals the targeted area. Shrapnel charges restore every 55 seconds.





MANA COST: 50

ABILITY: POINT TARGET
DAMAGE TYPE: MAGICAL
PIERCES SPELL IMMUNITY: NO
DAMAGE: 12 / 24 / 36 / 48
MOVEMENT SLOW: 15% / 20% / 25% / 30%
RADIUS: 450
DURATION: 10
_________________________________________________________________________________

Headshot
Sniper increases his accuracy, giving him a chance to deal extra damage and briefly stop the movements of his enemies.






ABILITY: PASSIVE
DAMAGE TYPE: 
PHYSICAL
PIERCES SPELL IMMUNITY: NO
DAMAGE: 15 / 40 / 65 / 90
CHANCE: 40%
_________________________________________________________________________________

Take Aim
Extends the attack range of Sniper's rifle.







ABILITY: PASSIVE
BONUS RANGE: 100 / 200 / 300 / 400
_________________________________________________________________________________

Assassinate
Sniper locks onto a target enemy unit and, after 2 seconds, fires a devastating shot that deals damage at long range, and mini-stuns the target.






MANA COST: 175/275/375
COOLDOWN: 20/15/10

ABILITY: UNIT TARGET
AFFECTS: ENEMY UNITS
DAMAGE TYPE: MAGICAL
PIERCES SPELL IMMUNITY: 
YES
DAMAGE: 320 / 485 / 650
RANGE: 2000 / 2500 / 3000

Tuesday, September 15, 2015

Spectre

Melee - Carry - Durable - Escape
Intelligence : 16 + 1.90
Agility : 23 + 2.20
Strength : 19 + 2.00
Damage : 23 – 27
Movespeed : 290
Armor : 3.22


_________________________________________________________________________________

Spectral Dagger
Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre phases through otherwise impassable terrain.




MANA COST: 130/140/150/160
COOLDOWN: 16

ABILITY: UNIT TARGET, POINT TARGET
AFFECTS: ENEMY HEROES
DAMAGE TYPE: MAGICAL
PIERCES SPELL IMMUNITY: 
YES
DAMAGE: 50 / 100 / 150 / 200
MOVEMENT SPEED CHANGE: 8% / 12% / 16% / 20%
DURATION: 7 / 7 / 7 / 7
_________________________________________________________________________________

Desolate
Deals bonus pure damage when Spectre attacks an enemy hero who is alone.







ABILITY: PASSIVE
DAMAGE TYPE: PURE
PIERCES SPELL IMMUNITY: NO
BONUS DAMAGE: 20 / 35 / 50 / 65
RADIUS: 325 / 325 / 325 / 325
_________________________________________________________________________________

Dispersion
Damage done to Spectre is reflected on her enemies, leaving her unharmed. The effect lessens with distance.






ABILITY: PASSIVE
DAMAGE TYPE: 
PURE
PIERCES SPELL IMMUNITY: NO
MIN RADIUS: 300 / 300 / 300 / 300
MAX RADIUS: 1000 / 1000 / 1000 / 1000
DAMAGE REFLECTED: 10% / 14% / 18% / 22%
_________________________________________________________________________________

Reality
Spectre exchanges places with a chosen Haunt.







ABILITY: POINT TARGET
_________________________________________________________________________________

Haunt
Creates a spectral nemesis to attack each enemy hero after a short delay. At any moment during the duration, Spectre can use Reality to exchange places of a given haunt. Haunt illusions are uncontrollable, take extra damage, and deal less damage than Spectre herself. They move at 400 base movement speed and ignore terrain.



MANA COST: 150/150/150
COOLDOWN: 120

ABILITY: NO TARGET
PIERCES SPELL IMMUNITY: YES
HAUNT DURATION: 5 / 6 / 7
HAUNT DAMAGE: 30%
HAUNT DAMAGE TAKEN: 200% / 200% / 200%