Friday, September 18, 2015

Shadow Fiend


Ranged - Carry – Nuker
Intelligence : 18 + 2.00
Agility : 20 + 2.90
Strength : 15 + 2.00
Damage : 15 – 21
Movespeed : 305
Armor : 1.8

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Shadowraze
Shadow Fiend razes the area in front of him, dealing damage to enemy units in an area.






MANA COST: 75/75/75/75
COOLDOWN: 10

ABILITY: NO TARGET
DAMAGE TYPE: MAGICAL
PIERCES SPELL IMMUNITY: NO
DAMAGE: 100 / 175 / 250 / 325
RANGE: 200
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Necromastery
Shadow Fiend steals the soul from units he kills, gaining bonus damage. If the killed unit is a hero, he gains 12 souls. On death, he releases half of them from bondage.





ABILITY: PASSIVE
DAMAGE PER SOUL: 2
MAX SOULS: 15 / 22 / 29 / 36
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Presence of the Dark Lord
Shadow Fiend's presence reduces the armor of nearby enemies.







ABILITY: PASSIVE, AURA
AFFECTS: ENEMIES
PIERCES SPELL IMMUNITY: 
YES
REDUCTION: 3 / 4 / 5 / 6
RADIUS: 900
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Requiem of Souls
Shadow Fiend gathers his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will have its movement speed and attack damage reduced. Lines of energy are created for every 2 souls captured through Necromastery. Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.



MANA COST: 150/175/200
COOLDOWN: 120/110/100

ABILITY: NO TARGET
DAMAGE TYPE: MAGICAL
PIERCES SPELL IMMUNITY: 
YES
DAMAGE: 80 / 120 / 160
CAST DELAY: 1.67
MOVEMENT REDUCTION: 25%
DAMAGE REDUCTION: 50%
REDUCTION DURATION: 5

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