Thursday, October 1, 2015

Rubick



Ranged - Support - Disabler – Nuker
Intelligence : 27 + 2.40
Agility : 14 + 1.60
Strength : 19 + 1.50
Damage : 17 – 27
Movespeed : 290
Armor : 0.96


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Telekinesis
Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.





MANA COST: 120/120/120/120
COOLDOWN: 22

ABILITY: UNIT TARGET
AFFECTS: ENEMY UNITS
PIERCES SPELL IMMUNITY: NO
LIFT DURATION: 1.5 / 1.75 / 2 / 2.25
STUN DURATION: 1 / 1.25 / 1.5 / 1.75
IMPACT RADIUS: 325 / 325 / 325 / 325
CAST RANGE: 550 / 575 / 600 / 625
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Telekinesis Land
Chooses the location the target will land when Telekinesis finishes.







ABILITY: POINT TARGET
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Fade Bolt
Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.





MANA COST: 120/130/140/150
COOLDOWN: 16/14/12/10

ABILITY: UNIT TARGET
AFFECTS: ENEMY UNITS
DAMAGE TYPE: MAGICAL
PIERCES SPELL IMMUNITY: NO
DAMAGE: 70 / 140 / 210 / 280
JUMP REDUCTION: 4% / 4% / 4% / 4%
HERO DAMAGE REDUCTION: 14 / 20 / 26 / 32
CREEP DAMAGE REDUCTION: 7 / 10 / 13 / 16
DEBUFF DURATION: 10 / 10 / 10 / 10
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Null Field
Rubick's mastery of the arcane protects nearby allies against weaker magics, granting them magic resistance.






ABILITY: PASSIVE
MAGIC RESISTANCE: 5% / 10% / 15% / 20%
RADIUS: 900 / 900 / 900 / 900
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Spell Steal
Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies. Upgradable by Aghanim's Scepter.




MANA COST: 25/25/25
COOLDOWN: 20/18/16

ABILITY: UNIT TARGET
AFFECTS: ENEMY HEROES
PIERCES SPELL IMMUNITY: 
YES
DURATION: 180 / 240 / 300
SCEPTER COOLDOWN: 2

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