Thursday, October 1, 2015

Riki


Melee - Carry - Escape – Disabler
Intelligence : 14 + 1.30
Agility : 34 + 2.90
Strength : 17 + 2.00
Damage : 4 – 8
Movespeed : 290
Armor : 5.76

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Smoke Screen
Throws down a smoke bomb, silencing enemies, causing causing them to miss most attacks, as well as slowing movement and turn speed.






MANA COST: 75/80/85/90
COOLDOWN: 11

ABILITY: POINT TARGET
PIERCES SPELL IMMUNITY: NO
RADIUS: 250 / 275 / 300 / 325
MISS RATE: 40% / 50% / 60% / 70%
MOVEMENT SLOW: 25% / 25% / 25% / 25%
TURN SLOW: 30%
DURATION: 6
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Permanent Invisibility
Riki fades into the shadows, becoming invisible and gaining additional health regeneration. If Riki attacks an enemy, he will become visible.






COOLDOWN: 8/6/4/2

ABILITY: PASSIVE
FADE DELAY: 8 / 6 / 4 / 2
INVIS HEALTH REGEN: 6 / 8 / 10 / 12
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Backstab
If Riki attacks from behind, bonus damage is applied based on his current agility.








ABILITY: PASSIVE
DAMAGE TYPE: 
PHYSICAL
PIERCES SPELL IMMUNITY: YES

AGI DAMAGE MULT: 0.5 / 0.75 / 1 / 1.25
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Blink Strike

Teleports behind the target unit, striking for bonus damage if it is an enemy. Blink Strike charges restore every 35 seconds.







MANA COST: 40

ABILITY: UNIT TARGET
DAMAGE TYPE: MAGICAL
PIERCES SPELL IMMUNITY:
 YES

RANGE: 800
BONUS DAMAGE: 40 / 70 / 100
MAX CHARGES: 4 / 5 / 6
CHARGE RESTORE TIME: 35

Rubick



Ranged - Support - Disabler – Nuker
Intelligence : 27 + 2.40
Agility : 14 + 1.60
Strength : 19 + 1.50
Damage : 17 – 27
Movespeed : 290
Armor : 0.96


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Telekinesis
Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.





MANA COST: 120/120/120/120
COOLDOWN: 22

ABILITY: UNIT TARGET
AFFECTS: ENEMY UNITS
PIERCES SPELL IMMUNITY: NO
LIFT DURATION: 1.5 / 1.75 / 2 / 2.25
STUN DURATION: 1 / 1.25 / 1.5 / 1.75
IMPACT RADIUS: 325 / 325 / 325 / 325
CAST RANGE: 550 / 575 / 600 / 625
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Telekinesis Land
Chooses the location the target will land when Telekinesis finishes.







ABILITY: POINT TARGET
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Fade Bolt
Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.





MANA COST: 120/130/140/150
COOLDOWN: 16/14/12/10

ABILITY: UNIT TARGET
AFFECTS: ENEMY UNITS
DAMAGE TYPE: MAGICAL
PIERCES SPELL IMMUNITY: NO
DAMAGE: 70 / 140 / 210 / 280
JUMP REDUCTION: 4% / 4% / 4% / 4%
HERO DAMAGE REDUCTION: 14 / 20 / 26 / 32
CREEP DAMAGE REDUCTION: 7 / 10 / 13 / 16
DEBUFF DURATION: 10 / 10 / 10 / 10
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Null Field
Rubick's mastery of the arcane protects nearby allies against weaker magics, granting them magic resistance.






ABILITY: PASSIVE
MAGIC RESISTANCE: 5% / 10% / 15% / 20%
RADIUS: 900 / 900 / 900 / 900
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Spell Steal
Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies. Upgradable by Aghanim's Scepter.




MANA COST: 25/25/25
COOLDOWN: 20/18/16

ABILITY: UNIT TARGET
AFFECTS: ENEMY HEROES
PIERCES SPELL IMMUNITY: 
YES
DURATION: 180 / 240 / 300
SCEPTER COOLDOWN: 2

Sand King



Melee - Initiator - Disabler - Nuker - Escape – Jungler
Intelligence : 16 + 1.80
Agility : 19 + 2.10
Strength : 18 + 2.60
Damage : 25 – 41
Movespeed : 300
Armor : 2.66

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Borrowstrike
Sand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces.







MANA COST: 110/120/130/140
COOLDOWN: 11

ABILITY: UNIT TARGET, POINT TARGET
AFFECTS: ENEMY UNITS
DAMAGE TYPE: MAGICAL
PIERCES SPELL IMMUNITY: NO
DAMAGE: 100 / 160 / 220 / 280
STUN DURATION: 2.17
RANGE: 350 / 450 / 550 / 650
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Sand Storm
CHANNELED - Sand King creates a fearsome sandstorm that damages enemy units while hiding him from vision. The invisibility remains for a short duration after the sandstorm ends.





MANA COST: 60/50/40/30
COOLDOWN: 40/30/20/10

ABILITY: NO TARGET, CHANNELED
DAMAGE TYPE: MAGICAL
PIERCES SPELL IMMUNITY: NO
DAMAGE: 25 / 50 / 75 / 100
INVISIBILITY DELAY: 1.5
RADIUS: 525
DURATION: 20 / 40 / 60 / 80
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Caustic Finale
Sand King's attacks inject a venom that causes enemy units to violently explode when its timer expires, or when the unit dies, damaging and slowing nearby enemies. Deals 50% damage if its timer expires. Caustic Finale is a Unique Attack Modifier, and does not stack with other Unique Attack Modifier.




ABILITY: PASSIVE
DAMAGE TYPE: MAGICAL
PIERCES SPELL IMMUNITY: NO
EXPLODE RADIUS: 400
EXPLODE DEATH DAMAGE: 90 / 130 / 170 / 220
EXPLODE TIMER DAMAGE: 45 / 65 / 85 / 110
EXPLODE TIMER: 6
MOVE SLOW: 25%
SLOW DURATION: 3
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Epicenter
CHANNELED - After channeling for 2 seconds, Sand King sends a disturbance into the earth, causing it to shudder violently. All enemies caught within range will take damage and become slowed. Each subsequent pulse increases the radius of damage dealt. Upgradable by Aghanim's Scepter.




MANA COST: 175/250/325
COOLDOWN: 140/120/100

ABILITY: NO TARGET, CHANNELED
DAMAGE TYPE: MAGICAL
PIERCES SPELL IMMUNITY: NO
PULSES: 6 / 8 / 10
DAMAGE PER PULSE: 110 / 110 / 110
MOVEMENT SLOW: 30% / 30% / 30%
ATTACK SLOW: 30
SLOW DURATION: 3
SCEPTER PULSES: 8 / 10 / 12
SCEPTER COOLDOWN: 120 / 100 / 80

Sunday, September 20, 2015

Shadow Demon

Ranged - Support - Disabler - Initiator – Nuker
Intelligence : 23 + 2.70
Agility : 18 + 2.20
Strength : 17 + 1.90
Damage : 27 – 31
Movespeed : 295
Armor : 2.52


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Disruption
Banishes the targeted unit from the battlefield for a short duration. Upon returning, two illusions of the banished unit are created under Shadow Demon's control.





MANA COST: 120/120/120/120
COOLDOWN: 25/22/19/16

ABILITY: UNIT TARGET
PIERCES SPELL IMMUNITY: NO
BANISH DURATION: 2.5 / 2.5 / 2.5 / 2.5
ILLUSION DURATION: 5 / 6 / 7 / 8
ILLUSION DAMAGE: 30% / 40% / 50% / 60%
ILLUSION DAMAGE TAKEN: 150% / 150% / 150% / 150%
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Soul Catcher
Curses a random enemy in an area to take increased damage. Units under the effect of Disruption can still be affected by Soul Catcher.





MANA COST: 50/60/70/80
COOLDOWN: 13

ABILITY: POINT TARGET
DAMAGE TYPE: PURE
PIERCES SPELL IMMUNITY: NO
BONUS DAMAGE: 20% / 30% / 40% / 50%
RADIUS: 450 / 450 / 450 / 450
DURATION: 12 / 12 / 12 / 12
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Shadow Poison
Deals damage in a line, and afflicts enemy units with a poison effect. The poison deals 1/2/4/8/16 times the stack damage based on the number of stacks on the target, up to 5 stacks. Additional stacks cause 50 damage each. This deferred damage is dealt when Shadow Poison's duration is expired, or the Release sub-ability is used.



MANA COST: 40
COOLDOWN: 2.75

ABILITY: POINT TARGET
DAMAGE TYPE: MAGICAL
PIERCES SPELL IMMUNITY: NO
DAMAGE: 50 / 50 / 50 / 50
STACK DAMAGE: 20 / 35 / 50 / 65
MAX STACKS TO MULTIPLY: 5
RADIUS: 190
DURATION: 10 / 10 / 10 / 10
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Shadow Poison Release
Releases the poison to do damage on all affected enemies. Units under the effect of Disruption can still be affected by Shadow Poison.






COOLDOWN: 1

ABILITY: NO TARGET
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Demonic Purge
Purges the target enemy unit, removing positive buffs, and slowing the target for the duration. The unit slowly regains its speed until the end of the duration, upon which damage is dealt. Units under the effect of Disruption can still be affected by Demonic Purge. Upgradable with Aghanim's Scepter.




MANA COST: 200/200/200
COOLDOWN: 50

ABILITY: UNIT TARGET
AFFECTS: ENEMY UNITS
DAMAGE TYPE: MAGICAL
PIERCES SPELL IMMUNITY: 
YES
DAMAGE: 200 / 300 / 400
DURATION: 5 / 5 / 5
SCEPTER CHARGE RESTORE TIME: 40

Friday, September 18, 2015

Shadow Fiend


Ranged - Carry – Nuker
Intelligence : 18 + 2.00
Agility : 20 + 2.90
Strength : 15 + 2.00
Damage : 15 – 21
Movespeed : 305
Armor : 1.8

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Shadowraze
Shadow Fiend razes the area in front of him, dealing damage to enemy units in an area.






MANA COST: 75/75/75/75
COOLDOWN: 10

ABILITY: NO TARGET
DAMAGE TYPE: MAGICAL
PIERCES SPELL IMMUNITY: NO
DAMAGE: 100 / 175 / 250 / 325
RANGE: 200
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Necromastery
Shadow Fiend steals the soul from units he kills, gaining bonus damage. If the killed unit is a hero, he gains 12 souls. On death, he releases half of them from bondage.





ABILITY: PASSIVE
DAMAGE PER SOUL: 2
MAX SOULS: 15 / 22 / 29 / 36
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Presence of the Dark Lord
Shadow Fiend's presence reduces the armor of nearby enemies.







ABILITY: PASSIVE, AURA
AFFECTS: ENEMIES
PIERCES SPELL IMMUNITY: 
YES
REDUCTION: 3 / 4 / 5 / 6
RADIUS: 900
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Requiem of Souls
Shadow Fiend gathers his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will have its movement speed and attack damage reduced. Lines of energy are created for every 2 souls captured through Necromastery. Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.



MANA COST: 150/175/200
COOLDOWN: 120/110/100

ABILITY: NO TARGET
DAMAGE TYPE: MAGICAL
PIERCES SPELL IMMUNITY: 
YES
DAMAGE: 80 / 120 / 160
CAST DELAY: 1.67
MOVEMENT REDUCTION: 25%
DAMAGE REDUCTION: 50%
REDUCTION DURATION: 5

Thursday, September 17, 2015

Shadow Shaman

Ranged - Support - Pusher - Disabler - Nuker – Initiator
Intelligence : 21 + 3.00
Agility : 16 + 1.60
Strength : 21 + 1.80
Damage : 26 – 33
Movespeed : 285
Armor : 1.24

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Ether Shock
Creates a cone of ethereal energy that strikes multiple enemy units.







MANA COST: 95/105/135/160
COOLDOWN: 8

ABILITY: UNIT TARGET
AFFECTS: ENEMY UNITS
DAMAGE TYPE: MAGICAL
PIERCES SPELL IMMUNITY: NO
TARGETS: 1 / 3 / 5 / 7
DAMAGE: 140 / 200 / 260 / 320
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Hex
Transforms an enemy unit into a harmless creature, disabling their attacks and abilities.





MANA COST: 110/140/170/200
COOLDOWN: 13

ABILITY: UNIT TARGET
AFFECTS: ENEMY UNITS
PIERCES SPELL IMMUNITY: NO
DURATION: 1.25 / 2 / 2.75 / 3.5
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Shackles
CHANNELED - Magically binds an enemy unit so that it cannot move or attack, while dealing damage over time.






MANA COST: 140/150/160/170
COOLDOWN: 16

ABILITY: CHANNELED, UNIT TARGET
AFFECTS: ENEMY UNITS
DAMAGE TYPE: MAGICAL
PIERCES SPELL IMMUNITY: NO
DAMAGE: 40 / 40 / 40 / 40
CHANNEL DURATION: 2.75 / 3.5 / 4.25 / 5
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Mass Serpent Ward
Summons 10 serpent wards to attack enemy units and structures. The wards are immune to magic, and have a small area of splash damage that increases per level. Upgradable by Aghanim's Scepter.





MANA COST: 200/350/600
COOLDOWN: 120

ABILITY: POINT TARGET
DAMAGE TYPE: PHYSICAL
PIERCES SPELL IMMUNITY: YES
ATTACK DAMAGE: 45 / 60 / 75
DURATION: 45 / 45 / 45
SCEPTER ATTACK DAMAGE: 90 / 110 / 130

Silencer

Ranged - Carry - Support - Disabler - Initiator – Nuker
Intelligence : 27 + 2.50
Agility : 16 + 3.00
Strength : 17 + 2.20
Damage : 16 – 30
Movespeed : 295
Armor : 1.24

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Curse of the Silent
Curses the target area, causing enemy Heroes to take damage and lose mana until they cast a spell.





MANA COST: 75/95/115/135
COOLDOWN: 20/16/12/8

ABILITY: POINT TARGET
DAMAGE TYPE: MAGICAL
PIERCES SPELL IMMUNITY: NO
MANA LOSS: 8 / 16 / 24 / 32
DAMAGE: 20 / 35 / 50 / 65
RADIUS: 350 / 350 / 350 / 350
DURATION: 6
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Glaives of Wisdom
Silencer enchants his glaives with his wisdom, dealing additional damage based on his Intelligence. Glaives of Wisdom is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers.




MANA COST: 15/15/15/15

ABILITY: AUTO-CAST, UNIT TARGET
AFFECTS: ENEMY UNITS
DAMAGE TYPE: 
PURE
PIERCES SPELL IMMUNITY: NO
INT TO DAMAGE: 30% / 50% / 70% / 90%
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Last Word
Enchants a target, causing them to be damaged, silenced, and their movement speed slowed if they cast a spell or if the enchantment timer expires.





MANA COST: 115
COOLDOWN: 30/24/18/12

ABILITY: UNIT TARGET
AFFECTS: ENEMY UNITS
DAMAGE TYPE: MAGICAL
PIERCES SPELL IMMUNITY: NO
DAMAGE: 150 / 200 / 250 / 300
ENEMY CAST TIMER: 4
MOVE SLOW: 14% / 16% / 18% / 20%
SILENCE/SLOW DURATION: 3 / 4 / 5 / 6
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Global Silence
Silencer stops all sound, preventing enemy heroes and units on the map from casting spells. Upgradable by Aghanim's Scepter.





MANA COST: 250/375/500
COOLDOWN: 130

ABILITY: NO TARGET
PIERCES SPELL IMMUNITY: YES
DURATION: 4 / 5 / 6

Skywrath Mage

Ranged - Support - Nuker – Disabler
Intelligence : 27 + 3.60
Agility : 13 + 0.80
Strength : 19 + 1.50
Damage : 12 – 22
Movespeed : 325
Armor : -0.18


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Arcane Bolt
Skywrath Mage launches a slow-moving bolt of arcane magic, dealing damage to an enemy unit based on Skywrath Mage's intelligence.






MANA COST: 70/70/70/70
COOLDOWN: 5/4/3/2

ABILITY: UNIT TARGET
AFFECTS: ENEMY UNITS
DAMAGE TYPE: MAGICAL
PIERCES SPELL IMMUNITY: NO
BASE DAMAGE: 60 / 80 / 100 / 120
INT DAMAGE MULTIPLIER: 1.6
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Concussive Shot
Skywrath Mage sets off a long range shot that hits the closest hero within a long range. Upon impact, it deals damage and slows in an area of effect.






MANA COST: 110/110/110/110
COOLDOWN: 20/18/16/14

ABILITY: NO TARGET
DAMAGE TYPE: MAGICAL
PIERCES SPELL IMMUNITY: NO
SHOT RANGE: 1600
DAMAGE RADIUS: 200
DAMAGE: 60 / 120 / 180 / 240
SLOW DURATION: 4
SLOW: 30% / 35% / 40% / 45%
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Ancient Seal
Skywrath Mage seals the targeted unit with an ancient rune, silencing it and causing it to take additional damage from spells.






MANA COST: 80/90/100/110
COOLDOWN: 14

ABILITY: UNIT TARGET
AFFECTS: ENEMY UNITS
PIERCES SPELL IMMUNITY: NO
INCREASED MAGIC DAMAGE: 30% / 35% / 40% / 45%
DURATION: 3 / 4 / 5 / 6
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Mystic Flare
Skywrath Mage uses his ultimate magical ability to conjure a precise and violent mystical field that lays waste to his adversaries. Deals massive damage distributed evenly among any Heroes in the area over 2.4 seconds. Upgradable by Aghanim's Scepter.




MANA COST: 350/575/800
COOLDOWN: 60/40/20

ABILITY: POINT TARGET
DAMAGE TYPE: MAGICAL
PIERCES SPELL IMMUNITY: NO
RADIUS: 170
DURATION: 2.4
DAMAGE: 600 / 1000 / 1400
SCEPTER COOLDOWN: 20 / 10 / 0