Ranged - Carry – Nuker
Intelligence : 18 + 2.00
Agility : 20 + 2.90
Strength : 15 + 2.00
Damage : 15 – 21 Movespeed : 305
Armor : 1.8
Intelligence : 18 + 2.00
Agility : 20 + 2.90
Strength : 15 + 2.00
Damage : 15 – 21 Movespeed : 305
Armor : 1.8
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Shadowraze
Shadow Fiend razes the area in front of him, dealing damage
to enemy units in an area.
MANA COST: 75/75/75/75
COOLDOWN: 10
ABILITY: NO TARGET
DAMAGE TYPE: MAGICAL
PIERCES SPELL IMMUNITY: NO
PIERCES SPELL IMMUNITY: NO
DAMAGE: 100 / 175 / 250 / 325
RANGE: 200
RANGE: 200
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Necromastery
Shadow Fiend steals the soul from units he kills, gaining
bonus damage. If the killed unit is a hero, he gains 12 souls. On death, he
releases half of them from bondage.
ABILITY: PASSIVE
DAMAGE PER SOUL: 2
MAX SOULS: 15 / 22 / 29 / 36
MAX SOULS: 15 / 22 / 29 / 36
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Presence of the Dark Lord
Shadow Fiend's presence reduces the armor of nearby enemies.
ABILITY: PASSIVE, AURA
AFFECTS: ENEMIES
PIERCES SPELL IMMUNITY: YES
AFFECTS: ENEMIES
PIERCES SPELL IMMUNITY: YES
REDUCTION: 3 / 4 / 5 / 6
RADIUS: 900
RADIUS: 900
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Requiem of Souls
Shadow Fiend gathers his captured souls to release them as
lines of demonic energy. Units near Shadow Fiend when the souls are released
can be damaged by several lines of energy. Any unit damaged by Requiem of Souls
will have its movement speed and attack damage reduced. Lines of energy are
created for every 2 souls captured through Necromastery. Requiem of Souls is
automatically cast whenever Shadow Fiend dies, regardless of its cooldown.
MANA COST: 150/175/200
COOLDOWN: 120/110/100
ABILITY: NO TARGET
DAMAGE TYPE: MAGICAL
PIERCES SPELL IMMUNITY: YES
PIERCES SPELL IMMUNITY: YES
DAMAGE: 80 / 120 / 160
CAST DELAY: 1.67
MOVEMENT REDUCTION: 25%
DAMAGE REDUCTION: 50%
REDUCTION DURATION: 5
CAST DELAY: 1.67
MOVEMENT REDUCTION: 25%
DAMAGE REDUCTION: 50%
REDUCTION DURATION: 5
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