Melee - Carry - Escape - Disabler - Nuker
Intelligence : 16 + 1.90
Agility : 21 + 1.50
Strength : 21 + 1.80
Damage : 33 – 41
Movespeed : 305
Armor : 1.94
Agility : 21 + 1.50
Strength : 21 + 1.80
Damage : 33 – 41
Movespeed : 305
Armor : 1.94
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Dark Pact
After a short delay, Slark sacrifices some of his life
blood, purging most negative debuffs and dealing damage to enemy units around
him and to himself. Slark only takes 50% of the damage.
MANA COST: 55/50/45/40
COOLDOWN: 9/8/7/6
ABILITY: NO TARGET
DAMAGE TYPE: MAGICAL
PIERCES SPELL IMMUNITY: NO
PIERCES SPELL IMMUNITY: NO
DELAY: 1.5
RADIUS: 325
DAMAGE: 75 / 150 / 225 / 300
RADIUS: 325
DAMAGE: 75 / 150 / 225 / 300
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Pounce
Slark leaps forward, grabbing the first hero he connects
with. That unit takes damage and is leashed to Slark, and can only move a
limited distance away from Slark's landing position.
MANA COST: 75/75/75/75
COOLDOWN: 20/16/12/8
ABILITY: NO TARGET
DAMAGE TYPE: MAGICAL
PIERCES SPELL IMMUNITY: NO
PIERCES SPELL IMMUNITY: NO
DISTANCE: 700
POUNCE DAMAGE: 50 / 100 / 150 / 200
LEASH DURATION: 3.5
LEASH RADIUS: 325
POUNCE DAMAGE: 50 / 100 / 150 / 200
LEASH DURATION: 3.5
LEASH RADIUS: 325
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Essence Shift
Slark steals the life essence of enemy heroes with his
attacks, draining each of their attributes and converting them to bonus
Agility.
ABILITY: PASSIVE
PIERCES SPELL IMMUNITY: YES
PIERCES SPELL IMMUNITY: YES
AGILITY GAINED: 3
ALL ATTRIBUTE LOSS: 1
DURATION: 15 / 30 / 60 / 120
ALL ATTRIBUTE LOSS: 1
DURATION: 15 / 30 / 60 / 120
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Shadow Dance
When used, Slark hides himself in a cloud of shadows,
becoming immune to detection. Attacking, casting spells, and using items will
not reveal Slark. Passively, when not visible to the enemy team, Slark gains
bonus movement speed and health regeneration.
MANA COST: 120/120/120
COOLDOWN: 60
ABILITY: NO TARGET
DURATION: 4
BONUS MOVEMENT SPEED: 30% / 35% / 40%
HEALTH GAINED PER SECOND: 3% / 5% / 7%
BONUS MOVEMENT SPEED: 30% / 35% / 40%
HEALTH GAINED PER SECOND: 3% / 5% / 7%
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