Wednesday, September 16, 2015

Slark

Melee - Carry - Escape - Disabler - Nuker
Intelligence : 16 + 1.90
Agility : 21 + 1.50
Strength : 21 + 1.80
Damage : 33 – 41
Movespeed : 305
Armor : 1.94

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Dark Pact
After a short delay, Slark sacrifices some of his life blood, purging most negative debuffs and dealing damage to enemy units around him and to himself. Slark only takes 50% of the damage.





MANA COST: 55/50/45/40
COOLDOWN: 9/8/7/6

ABILITY: NO TARGET
DAMAGE TYPE: MAGICAL
PIERCES SPELL IMMUNITY: NO
DELAY: 1.5
RADIUS: 325
DAMAGE: 75 / 150 / 225 / 300
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Pounce
Slark leaps forward, grabbing the first hero he connects with. That unit takes damage and is leashed to Slark, and can only move a limited distance away from Slark's landing position.





MANA COST: 75/75/75/75
COOLDOWN: 20/16/12/8

ABILITY: NO TARGET
DAMAGE TYPE: MAGICAL
PIERCES SPELL IMMUNITY: NO
DISTANCE: 700
POUNCE DAMAGE: 50 / 100 / 150 / 200
LEASH DURATION: 3.5
LEASH RADIUS: 325
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Essence Shift
Slark steals the life essence of enemy heroes with his attacks, draining each of their attributes and converting them to bonus Agility.






ABILITY: PASSIVE
PIERCES SPELL IMMUNITY: 
YES
AGILITY GAINED: 3
ALL ATTRIBUTE LOSS: 1
DURATION: 15 / 30 / 60 / 120
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Shadow Dance
When used, Slark hides himself in a cloud of shadows, becoming immune to detection. Attacking, casting spells, and using items will not reveal Slark. Passively, when not visible to the enemy team, Slark gains bonus movement speed and health regeneration.




MANA COST: 120/120/120
COOLDOWN: 60

ABILITY: NO TARGET
DURATION: 4
BONUS MOVEMENT SPEED: 30% / 35% / 40%
HEALTH GAINED PER SECOND: 3% / 5% / 7%

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