Tuesday, September 15, 2015

Spectre

Melee - Carry - Durable - Escape
Intelligence : 16 + 1.90
Agility : 23 + 2.20
Strength : 19 + 2.00
Damage : 23 – 27
Movespeed : 290
Armor : 3.22


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Spectral Dagger
Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre phases through otherwise impassable terrain.




MANA COST: 130/140/150/160
COOLDOWN: 16

ABILITY: UNIT TARGET, POINT TARGET
AFFECTS: ENEMY HEROES
DAMAGE TYPE: MAGICAL
PIERCES SPELL IMMUNITY: 
YES
DAMAGE: 50 / 100 / 150 / 200
MOVEMENT SPEED CHANGE: 8% / 12% / 16% / 20%
DURATION: 7 / 7 / 7 / 7
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Desolate
Deals bonus pure damage when Spectre attacks an enemy hero who is alone.







ABILITY: PASSIVE
DAMAGE TYPE: PURE
PIERCES SPELL IMMUNITY: NO
BONUS DAMAGE: 20 / 35 / 50 / 65
RADIUS: 325 / 325 / 325 / 325
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Dispersion
Damage done to Spectre is reflected on her enemies, leaving her unharmed. The effect lessens with distance.






ABILITY: PASSIVE
DAMAGE TYPE: 
PURE
PIERCES SPELL IMMUNITY: NO
MIN RADIUS: 300 / 300 / 300 / 300
MAX RADIUS: 1000 / 1000 / 1000 / 1000
DAMAGE REFLECTED: 10% / 14% / 18% / 22%
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Reality
Spectre exchanges places with a chosen Haunt.







ABILITY: POINT TARGET
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Haunt
Creates a spectral nemesis to attack each enemy hero after a short delay. At any moment during the duration, Spectre can use Reality to exchange places of a given haunt. Haunt illusions are uncontrollable, take extra damage, and deal less damage than Spectre herself. They move at 400 base movement speed and ignore terrain.



MANA COST: 150/150/150
COOLDOWN: 120

ABILITY: NO TARGET
PIERCES SPELL IMMUNITY: YES
HAUNT DURATION: 5 / 6 / 7
HAUNT DAMAGE: 30%
HAUNT DAMAGE TAKEN: 200% / 200% / 200%

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