Ranged - Carry - Nuker
Intelligence : 15 + 2.60
Agility : 21 + 2.50
Strength : 16 + 1.70
Damage : 15 – 21
Movespeed : 290
Armor : 1.94
Agility : 21 + 2.50
Strength : 16 + 1.70
Damage : 15 – 21
Movespeed : 290
Armor : 1.94
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Shrapnel
Consumes a charge to launch a ball of shrapnel that showers
the target area in explosive pellets. Enemies are subject to damage and slowed
movement. Reveals the targeted area. Shrapnel charges restore every 55 seconds.
MANA COST: 50
ABILITY: POINT TARGET
DAMAGE TYPE: MAGICAL
PIERCES SPELL IMMUNITY: NO
PIERCES SPELL IMMUNITY: NO
DAMAGE: 12 / 24 / 36 / 48
MOVEMENT SLOW: 15% / 20% / 25% / 30%
RADIUS: 450
DURATION: 10
MOVEMENT SLOW: 15% / 20% / 25% / 30%
RADIUS: 450
DURATION: 10
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Headshot
Sniper increases his accuracy, giving him a chance to deal
extra damage and briefly stop the movements of his enemies.
ABILITY: PASSIVE
DAMAGE TYPE: PHYSICAL
PIERCES SPELL IMMUNITY: NO
DAMAGE TYPE: PHYSICAL
PIERCES SPELL IMMUNITY: NO
DAMAGE: 15 / 40 / 65 / 90
CHANCE: 40%
CHANCE: 40%
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Take Aim
Extends the attack range of Sniper's rifle.
ABILITY: PASSIVE
BONUS RANGE: 100 / 200 / 300 / 400
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Assassinate
Sniper locks onto a target enemy unit and, after 2 seconds,
fires a devastating shot that deals damage at long range, and mini-stuns the
target.
MANA COST: 175/275/375
COOLDOWN: 20/15/10
ABILITY: UNIT TARGET
AFFECTS: ENEMY UNITS
DAMAGE TYPE: MAGICAL
PIERCES SPELL IMMUNITY: YES
DAMAGE TYPE: MAGICAL
PIERCES SPELL IMMUNITY: YES
DAMAGE: 320 / 485 / 650
RANGE: 2000 / 2500 / 3000
RANGE: 2000 / 2500 / 3000
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