Ranged - Carry - Durable - Initiator - Disabler
Intelligence : 15 + 1.80
Agility : 21 + 2.50
Strength : 20 + 1.90
Attack : 23 – 25
Movespeed : 285
Armor : 1.94
Agility : 21 + 2.50
Strength : 20 + 1.90
Attack : 23 – 25
Movespeed : 285
Armor : 1.94
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Poison Attack
Intensifies Viper's venom, adding an effect to his normal
attack that slows attack and movement speed while dealing damage over time.
Poison Attack is a Unique Attack Modifier, and does not stack with other Unique
Attack Modifiers.
MANA COST: 20/20/20/20
COOLDOWN: 0
COOLDOWN: 0
ABILITY: AUTO-CAST, UNIT TARGET
AFFECTS: ENEMY UNITS
DAMAGE TYPE: MAGICAL
PIERCES SPELL IMMUNITY: NO
DAMAGE: 0 / 0 / 0 / 0
DURATION: 2 / 2 / 2 / 2
DAMAGE PER SECOND: 10 / 16 / 22 / 28
MOVE SLOW: 10% / 20% / 30% / 40%
ATTACK SLOW: 10 / 20 / 30 / 40
AFFECTS: ENEMY UNITS
DAMAGE TYPE: MAGICAL
PIERCES SPELL IMMUNITY: NO
DAMAGE: 0 / 0 / 0 / 0
DURATION: 2 / 2 / 2 / 2
DAMAGE PER SECOND: 10 / 16 / 22 / 28
MOVE SLOW: 10% / 20% / 30% / 40%
ATTACK SLOW: 10 / 20 / 30 / 40
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Nethertoxin
Nethertoxin causes Viper's normal attack to deal bonus
damage to units based on how much health they are missing. The bonus damage
doubles for each 20% of health missing from the target. Nethertoxin deals half
damage to creeps and buildings.
ABILITY: PASSIVE
DAMAGE TYPE: PHYSICAL
PIERCES SPELL IMMUNITY: YES
DAMAGE TYPE: PHYSICAL
PIERCES SPELL IMMUNITY: YES
BASE BONUS DAMAGE: 2.5 / 5 / 7.5 / 10
NON-HERO DAMAGE: 50% / 50% / 50% / 50%
MAX BONUS DAMAGE: 40 / 80 / 120 / 160
NON-HERO DAMAGE: 50% / 50% / 50% / 50%
MAX BONUS DAMAGE: 40 / 80 / 120 / 160
Corrosive Skin
Viper exudes an infectious toxin that damages and slows any
enemy that damages it in a 1400 radius. The acid exudate also increases Viper's
resistance to magic.
ABILITY: PASSIVE
DAMAGE TYPE: MAGICAL
PIERCES SPELL IMMUNITY: NO
DAMAGE TYPE: MAGICAL
PIERCES SPELL IMMUNITY: NO
DURATION: 4
MOVE SLOW: 10% / 15% / 20% / 25%
ATTACK SLOW: 10 / 15 / 20 / 25
MAGIC RESISTANCE: 10% / 15% / 20% / 25%
DAMAGE PER SECOND: 10 / 15 / 20 / 25
MAX RANGE RADIUS: 1400
MOVE SLOW: 10% / 15% / 20% / 25%
ATTACK SLOW: 10 / 15 / 20 / 25
MAGIC RESISTANCE: 10% / 15% / 20% / 25%
DAMAGE PER SECOND: 10 / 15 / 20 / 25
MAX RANGE RADIUS: 1400
Viper Strike
Viper slows the targeted enemy unit's movement and attack
speed while also dealing poison damage over time. The slowing effect reduces
over the duration of the poison. Upgradable by Aghanim's Scepter.
MANA COST: 125/175/250
COOLDOWN: 70/50/30
ABILITY: UNIT TARGET
AFFECTS: ENEMY UNITS
DAMAGE TYPE: MAGICAL
PIERCES SPELL IMMUNITY: YES
DAMAGE TYPE: MAGICAL
PIERCES SPELL IMMUNITY: YES
DURATION: 5.1 / 5.1 / 5.1
DAMAGE PER SECOND: 60 / 100 / 145
MOVE SLOW: 40% / 60% / 80%
ATTACK SLOW: 40 / 60 / 80
SCEPTER MANA COST: 125 / 125 / 125
SCEPTER COOLDOWN: 12 / 12 / 12
SCEPTER CAST RANGE: 900
DAMAGE PER SECOND: 60 / 100 / 145
MOVE SLOW: 40% / 60% / 80%
ATTACK SLOW: 40 / 60 / 80
SCEPTER MANA COST: 125 / 125 / 125
SCEPTER COOLDOWN: 12 / 12 / 12
SCEPTER CAST RANGE: 900
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