Sunday, September 13, 2015

Undying

Melee - Support - Durable - Disabler - Nuker
Intelligence : 27 + 2.50
Agility : 10 + 0.80
Strength : 22 + 2.10
Attack : 35 – 43
Movespeed : 310
Armor : 3.4



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Decay
Undying steals strength from all enemy heroes in an area, dealing base damage as he claims the enemy's strength for himself.







MANA COST: 70/90/110/130
COOLDOWN: 10/8/6/4

ABILITY: POINT TARGET
DAMAGE TYPE: MAGICAL
PIERCES SPELL IMMUNITY: NO
BASE DAMAGE: 20 / 60 / 100 / 140
STRENGTH STEAL: 4
STEAL DURATION: 40
RADIUS: 325
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Soul Rip
Undying rips health away from all nearby units and uses it to heal an ally, or damage an enemy.






MANA COST: 100/110/120/130
COOLDOWN: 24/18/12/6

ABILITY: UNIT TARGET
DAMAGE TYPE: MAGICAL
PIERCES SPELL IMMUNITY: NO
DAMAGE/HEAL PER UNIT: 18 / 22 / 26 / 30
MAX UNITS: 10 / 12 / 14 / 16
RIP RADIUS: 1300
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Tombstone
Summons a tombstone at the target point. Zombies will frequently spawn next to every enemy unit in the area around the Tombstone, and attack them. Zombies have the Deathlust ability, which causes their attacks to slow the target, and if the target reaches below a certain amount of health, increases the attack and movement speed of the zombie.




MANA COST: 120/130/140/150
COOLDOWN: 60

ABILITY: POINT TARGET
PIERCES SPELL IMMUNITY: YES
TOMBSTONE HEALTH: 175 / 350 / 525 / 700
TOMBSTONE DURATION: 15 / 20 / 25 / 30
ZOMBIE SPAWN RADIUS: 600 / 800 / 1000 / 1200
DEATHLUST FLAT HEALTH THRESHOLD: 100 / 200 / 300 / 400
DEATHLUST PCT HEALTH THRESHOLD: 20% / 25% / 30% / 35%
ZOMBIE SPAWN INTERVAL: 3
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Flesh Golem
Undying transforms into a horrifying flesh golem that possesses a Plague Aura. This aura slows all enemy units within 750 range and amplifies the damage they take; the closer to Undying, the more damage and slow. When a plagued unit dies, Undying is healed equal to a percentage of his own maximum health. Upgradable by Aghanim's Scepter.



MANA COST: 100/100/100
COOLDOWN: 75

ABILITY: NO TARGET
PIERCES SPELL IMMUNITY: YES
DURATION: 30
MAX DAMAGE AMP: 20% / 25% / 30%
MAX MOVE SLOW: 20%
DEATH HEAL (HEROES): 6%
DEATH HEAL (CREEPS): 2%
SCEPTER MAX DAMAGE AMP: 30% / 35% / 40%
SCEPTER DEATH HEAL (HEROES): 10%
SCEPTER DEATH HEAL (CREEPS): 3%


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